after some really hard weeks of promotion and social media effort, I am back to development business 🙂 Meanwhile we got some supporter for our Kickstarter and I am looking forward to reach the goal. Keep it up! But it is not done yet. We are about 80% funded at the moment, so if you want to receive cool rewards you should support the game on Kickstarter! Some of the rewards such as the master account won’t be available after Kickstarter anymore.
Before I start to give a small outlook about the upcoming features and things I am currently developing I want to share the T-Shirt design for the “Representation” – Reward (75 Eur) and the Kickstarter portrait, which every supporter on Kickstarter will receive in game.
As you can see we offer all kinds of colors for the T-Shirt, so you can choose your favorite 🙂
The portrait can be chosen in game for your account and will be shown every time a match is started.
Outlook – what is actually going on and what is up next
I am not sure if I mentioned it already, but in the actual beta build I added translations for english, since some supporter on Kickstarter are native english and got early access 🙂
Also the introduction of the players animation before a match started was added to the last build. Last but not least the spheres, which can be dropped, if a unit dies were also added.
At the moment I am working on the topic “Map diversity”. I already finished the first map with its own mechanic which is explained in this video:
In the second map I want to introduce a new mechanic, which I will also need for the upcoming campaign. Collecting and returning. There will be random spawns of acorns on defined map areas. You can pick up those acorns with any kind of unit by simply moving your unit towards the acorn and click on it, like you would attack normally. If you picked up an acorn it is displayed above your unit, so your enemy can see that this unit carries an acorn. If the unit dies while returning the acorn to a special place, the acorn is lost. By arriving at the special place you can drop the acorn by clicking on the special place. The first player, who returned enough acorns will receive a gift of gods. This gift will help you a lot to win the actual match.
I plan to create 4-5 maps with their unique mechanic for the release, more will follow afterwards. So we will have a map pool for challenge, arena, ranked and unranked mode consisting of 4-5 different maps.
After those maps are done I want to finalise the heroes concept and implement the first heroes. Of course the sylvan and vermin campaigns are still missing, so there is a lot of story and content todo. The rest of the time until October, if there is a rest :D, will be used to stabilise and improving the code and server.
Thats the actual plan for the next weeks, I hope we get funded to be save of course. Please share your opinion or feel free to ask about more details if you like.
After evaluating the feedback, I decided to develop two new feature to become more outstanding. You should definitely want to watch the video until the end for a surprise 😀 These features will be implement in the near future.
To give maps more influence on the game. I want to create more new cool maps with their own mechanics. For example on the map: Plague of insects, you can destroy an insect nest and the insects will hunting down your enemies in return. I have a lot of concepts in my mind. Another example would be a map, where you have to collect acorns and bring them to some kind of god. The first player, who collected the required amount receives a strong unit in return or the god attacks the base of the enemy. There are many ideas in my mind and I need time to sort and evaluate them 🙂
With heroes I want to bring heroes into the game. Every race will receive their own unique Heroes. Heroes will be stronger than units and will have two special abilities. If a hero dies the game is lost immediately. This will give a strong focus on the hero. I imagine that the hero will also gaining experience while playing maybe permanent, maybe just for the game. The concept is very raw at the moment and I have to specify it even more.
We reached a closed beta state of timbertales and i try to finish the game as soon as possible. My budget is nearly empty and will definitely depleted this month. This means i need to get some more budget to finish Timbertales. My idea was to start a kickstarter to get the small amount which is needed to finish Timbertales and of course I hope for your support. The big advantage of kickstarter is: I can give out cool rewards for every supporter!
I already receive some funds and appreciate that a lot. It is very important to outline, that only if we reach the goal the money is funded!
So I created some cool rewards for your support and want to tell you more about them:
1€ – 2x random ingame units, you receive news & updates around Timbertales
5€ – You will receive an unique Supporter-Skin for our badger “Rainy” & You also will be listed on the credits page
10€ – You can choose to support the Sylvan or Vermin, this means you get one campaign for free and the rewards before
20€ – You will receive the rewards before + the first two campaigns for free which will be the main campaign for the sylvans and the main campaign of the vermins
50€ – You receive a ‘Master Account’ with the master account you will never ever have to pay for anything in the game
80€ – You receive a ‘Master Account’ and a special Timbertales T-Shirt
125€ – Sponsorship in game with your personal logo and link + Master Account
250€ – Create your own game elemen
1500€ – You are allowed to define a 3rd race for timbertales with all its units and naming them. You can also define their look and feel and discuss it with our graphic artist + Master Account + Sponsorship
I hope for your support to be able to release the game as soon as possible, check out the Kickstarter page for more details