Timbertales, FlatFatCat and further game projects
Status quo projects
After the release of the latest patch for Timbertales it is time for a new game project. I gathered the required budget and already created a full concept for the new game project. I will shift my focus a little bit, but first let us speak about Timbertales and FlatFatCat.
The Version 1.3.0 improved a lot of the graphical interface and I am quite happy with the changes. Additional we added a new version to itch.io, I updated the version of Timbertales on Steam and I updated the mobile version on Google Play Store and Apple Store. Now, it is time to wait for user feedback to finally build the full release candidate. Since Timbertales is still in early access, I will gather more feedback over the time the third project will be developed. So I can take a look afterwards in which way Timbertales will be improved for the final release. If you haven’t already check out the new promotion trailer:
This game is a little bit harder to describe. Actually I like the game very much and I think we created a very cool game, which is a lot of fun and offers a lot of levels and diversion. Unfortunately it didn’t hit on the market as expected. The main reason for that is the lack of marketing budget in my opionion. The mobile market is quite hard and you need to create a buzz around your game to actually get some downloads. Otherwise your game is lost as many other good games in the void of the app stores. The steam version of FlatFatCat wasn’t performing as good as expected, since the game was fully planned for mobile devices. So in the end we will leave FlatFatCat as it is for now – willing to commit some budget in marketing in the near future.
Shifting focus of Rainware
As I said before I want to realign the focus of our games. With the experience made with FlatFatCat, I made the decision to avoid the mobile market and focus fully on core games. The vision needs to be “Creating games – I will play” that said of course I like Timbertales and FlatFatCat and I am also very proud, that I could release them, but I am a PC gamer since ages and love other types of games. Also the release platforms will change. Of course there will be Steam for PC, but I also want to extend to itch.io and GoG as well as I want to enter the console market including Xbox and PlayStation. (Nintendo switch would be a dream as well :))
Reveal Project III
Last but not least I will give you a small insight for the next project. What can you expect? We plan to create a game mixed with well known Moba aspects in a sandbox type of game. This also includes a lot of gathering, fighting, collecting and crafting. There will be rpg parts as well. This time we will have our first 3D game in an very atmospheric environment. Stay tuned for the next blog entries. We will update you with everything related to the new project and keep you updated about the development progress. The project is scheduled for at least 6 months.
Thanks for reading. Leave your questions or feedback!