Role play convention 2016 – Review


After some very exhausting days on the role play convention cologne 2016 i am back at home working. Before i miss the opportunity to write down my thoughts about the whole convention i will do it now. First of all i want to thank everyone for this convention we had a late start, but with the help of the administration from koelnmesse it was possible for us to attend as exhibitor. And of course thanks to my “team” (brother and girl friend) for the tour and representation on the convention. We were able to spread round about 500 flyers on the convention. This is definitely a success in terms of getting attention. I hoped to receive some more beta sign ups until now, but maybe there will follow some more in the next days. And the convention was quite expensive all included which is a problem at my current state as long as we don’t create any income. But after all i would do it again.

My learnings

I have had a lot of positive feedback about our presentation and our logo which took a lot of attention from the visitors. There were also some very interesting talks about the game, its setup and monetization. Timbertales will be free to play and will have no pay walls! (I will write another blog post about my whole opinion about payments and stuff so stay tuned)  I also received a lot of ideas and learned a lot about convention presentation or things i would do better or even different on the next convention. For myself i learned that i am not the type of people who loves it to spread flyers and tell everyone what the game is about, but i am a developer so thats my excuse for that one 🙂


Because of the lack of electricity on our stand we only had some wallpapers, sweets and our flyers to present the game to the fair visitors as you can see on the pictures. Next time i definitely would love to present the game to the visitors with a playable version. I think with this approach it is much easier to have a talk or even discussions on going and getting more feedback. But anyhow i am proud that we have had a stand and could generate some attention for our game. For the first time as exhibitor we did our best and received good feedbacks there is nothing more to expect.

timbertales_rpc timbertales_rpc2


Back to work i have to finish the beta version the next days. I want to start the beta as soon as possible to receive more feedback about my game. I also want to get an idea of the view of the player and of course improve parts of the game until the game can be released. I am a little bit in hurry right now because the money resources will not soon and i have to release something or generate income as freelancer or something, but i absolutely want to release a version which is perfectly tested and improved by feedback from many players. There are also some features missing right now which i want to have finished before the beta starts. There is no need in starting a beta if i know already which parts of the game sucks.

So if you don’t have sign up for the beta now, you should do it here and stay tuned for upcoming news.


Timbertales on roleplay convention cologne 2016

Last minute we were able to make a deal with the roleplay convention cologne. So we have a seat exhibitor on the convention. We want to spread some flyers, walk with our cool new shirts and show some small slide show presentations. Actually we wanted to visit the convention as visitors but it is a good place to spread some invitations for our upcoming beta. Keep the fingers crossing we will receive some registrations.


[:en]Timbertales Development Blog[:de]Timbertales Entwickler Blog[:]

[:en]On this blog i want to keep you informed about my personal development stage and progress. I want to share my daily work with anyone who is interested in reading about it. I would also love to have some discussions about topic which bothers me at the moment. Sometimes i need a little view or inspiration from outside. So please let me know if you like my work or you want to here more about specific topics ongoing.[:de]Ich möchte gerne meine tägliche Arbeit und Herausforderungen mit euch teilen. Oftmals gibt es Themen oder Probleme mit denen ich derzeit konfrontiert bin über die man auch gerne mal mit Anderen diskutieren möchte. Dieser Blog soll meine Schnittstelle zu allen interessierten Lesern werden. Wenn ihr etwas spezielles wissen wollt fragt einfach danach oder beteiligt euch in den Kommentaren. Ich werde die meiste Zeit auf Englisch schreiben.[:]